1. Introduction
  2. 1. Implementing State
    1. 1.1. For an enum
    2. 1.2. Multiple types
    3. 1.3. Taking a reference
  3. 2. State methods and transitions
  4. 3. machinae outside of game dev
  5. 4. Troubleshooting

machinae

Using machinae outside of game development

[TODO]